The online racing simulator
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Not Sure
S2 licensed
seconded
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I find it funny how everything is fake in america
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Overall strength 105% (a tiny bit above 100 tends to help near centre responsiveness)
Spring effect 0%
Damper effect 0%
Centering spring 0%

720 degrees
25% FF strength in LFS
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Drinking blueberry cider
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do other games work with it?
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Pyramid scheme? I like pyramids! Where do I sign?
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I hear these rumors on the internets..
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While a proper damage model is under development we could have a simple but more punishing model. The current model could remain basically the same except when you exceed a certain number of g's - your car is totalled and won't start. I think this kind of model would encourage more careful driving.

+1 for anything that makes the game harder
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S2 licensed
Quote from gohfeld23 :Another thing I really can't live with anymore is CamLevel.
It's made LFS so much more enjoyable.
Cross fingers on it being included in the next patch. LFS really needs it.

I agree it is awesome! Too bad I can't see to my sides with it
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Extra Big Ass Fries!
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wow that's hardcore!
maybe invest in a second and third monitor?
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yes, but shift+f most of the time, so I voted no
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Oh now i understand what you were on about with the side mirrors. At first it seemed like you wanted to have two full screen mirrors or something

So LFS currently renders 2 camera angles simultaneously, forward and backward. Should not be too hard to add a few more? But I really don't know what it takes..

It's late. .
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lurk moar
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Quote from Juls :Yes, we discussed about it in this thread. The main problem is network lag.

Your side views will lag compared to the center view, because they go through the server before coming back, and they are not built from real-time information, but interpolated.

I suppose if you turn with this system, left and right views continue straight a few tens of second, and later turn by steps...and it get worse on server with bad ping. Because of that they are almost not-usable.

This is not a solution. The multi-viewport client has to connect to LFS client for playing smoothly.

I don't think wtfimnameless meant this side-view-with-spectator-mode to be a solution really. I understood it as a experiment with independent angles for separate displays. By using this unwieldy setup the benefits of multiple viewports have been proven.

I wonder what Scawen thinks about this? I for one would like to hear some feedback.
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How should steering column affect the feel? I'm not arguing, I just want to know..
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In before really ugly flamewar
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Ever heard of rally(x)?

I'd love to have a handbrake - but a cockpit, new pc and triplehead system or projector are first in my todo-list

Just do a google search, there are a lot of designs for diy handbrakes.
Report in plz
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S2 licensed
Has anyone got this working with geforce 6600gt? all i got is a black screen when i select the fake resolution

edit: what do you know, it works! just turn off anti-aliasing!
good job OP!
Last edited by Not Sure, . Reason : spoke too soon
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S2 licensed
nice :9
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I suggested this some time ago in a thread.

Nice to see you have tried it and confirmed that it works.
Do the side screens lag behind or is the movement smooth? I guess spectating would add some lag..

I think the best way to do this would be some kind of "view only" -version of LFS that would connect to main LFS. This slave version would not need a licence because it does not do anything on its own.

offtopic: i just figured out how to cheat in _any_ FPS-game
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Grip racing.. sigh..
Also when you write autox i think you mean rallyx
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facepalm
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+1 for more ball joints
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i guess some people look at the steering wheel while driving?
whatever
FGED GREDG RDFGDR GSFDG